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Rupert Boleyn wrote: > > My experience with GURPS and D&D3 is that it's no easier to run away > ones you're losing in GURPS than in D&D, assuming similar sorts of > opposition. Once PCs hit the mid levels, there are plenty of spells available to get the whole party out of trouble within a round. My group used such spells a lot when they got in over their heads (though casting Solid Fog (obscure vision, cut movement to 10%) on themselves whilst surrounded by giants wasn't the best thing they ever did). Haven't played GURPS Fantasy so don't know if there are similar types of spells available (the one which changes the whole party into birds was particularly useful). Apart from a few monsters, CRs were pretty accurate for the most part, and it was quite easy to balance encounters. At high levels though, there are too many mega-death spells which can wipe out the entire party in a single round (1000pts of damage, no save) regardless of CR. The most useful bit about D&D, as far as party running away goes, was the availability of resurrection magic. It didn't matter if PCs died - as long as one survived who could raise the others. > There are plenty of things the PCs can run into in D&D > that they can outrun (heavy human or orcish infantry for one), just as > there is in GURPS. I suspect the main reason running away works better > in GURPS is more the common choice of opposition than the relative > merits of the systems. When I ran GURPS, it seemed to be easier to go from healthy to dead in a single round than it is in D&D at mid-levels, at least with high tech weapons. Actually, thinking about it, I always made it easy to run away in D&D. Most creatures were happy to see the back of PCs, and would rather stay in their home and tend their wounded than immediately give chase to the 'murderers', and risk their own death. Of course, after the PCs had come back two or three times, and were seen to ignore surrender attempts, and slaughter 'innocents', all bets were off, and that was generally when PCs died, because the 'monsters' knew they were fighting to the death and had nothing to loose. -- Be seeing you, web: http://www.bifrost.demon.co.uk/ Sam. jabber: [EMAIL PROTECTED]
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