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Re: D&D hit points



In article <[EMAIL PROTECTED]>,
 Wayne Shaw <[EMAIL PROTECTED]> wrote:

> On Tue, 02 Dec 2003 04:27:03 GMT, James Quick
> <[EMAIL PROTECTED]> wrote:
> 
> >The last time I played Hero, we used an averaging d6 (2,2,3,3,4,4) as 
> >the STUNx die, and I was much happier with the results.
> 
> That works too, though it still means you have a lot of varience
> compared to Normal attacks.  

Yes, but that variance is reduced from the normal KA's

> Killing attacks intrinsically are more
> varied already because of the small number of dice per damage class,
> and I really don't see it as particularly desireable in a SHRPG to
> make them moreso.
> 
> >I have considered using the d6 from Formula De (2,3,3,4,4,4) as well.
> 
> Though that does balance the stun rather high if you look;
> classically, it should likely run the other direction given the way
> the stanard methods average (2.6 stun per killing body).

It would be nice to find a 2,2,2,3,3,4 die just for STUNx (I'd even 
settle for a 2,2,3,3,3,4 die)

> The problem with AVLDs is they cost more than an Ego Attack.

Yep. Expensive, but very nasty at times.

-- 
James Quick     [][][]     [EMAIL PROTECTED]
Profanity is the first resort of the inarticulate motherfucker.
     -- Elizabeth D. Brooks, among others.



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