Usenet.com

www.Usenet.com

Group Index

Rec Thread Archive from Usenet.com

<-- __Chronological__ --> <-- __Thread__ -->

Re: [CP] Head Shots



GreedySmurf wrote:

Next question is a more stylistic one than a hard rules issue, and that is
head shots.

I should point out that I'm a player in this new game not the GM, but I can
still see a problem here with our game. I would estimate that about 8 out of
every 10 attacks made by a PC is declared as a head shot. the other 2 out of
every 10 is a fully auto burst.

If you are happy with a hollywood style game this is fine, but when almost
every bad guy goes down with a hole in the head it starts to get a bit
ridiculous. And if the GM decides turnabout is fair play, the PC's aren't
going to last very long. Well even shorter than usual maybe :-)

I guess two points, does anyone do anything different than the standard -4
to called shots, and do you apply the double damage before or after applying
the SP of any head armour?


If the characters are ambushing an unaware opponent then the -4 modifier (along with situational modifiers such as movement) is fine. If they are in a fire fight then their targets should be diving for cover and firing to keep them down. If they are not also seeking cover, but are standing in the open waiting for the perfect shot then they deserve to be added to the day's body count. If they and their targets are both moving and seeking cover then the modifiers get much larger and the chance of a head shot are much smaller.
Cheers.






<-- __Chronological__ --> <-- __Thread__ -->


Usenet.com



Please check out one of the premium Usenet Newsgroup Service Providers below for access to Usenet.