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In article <[EMAIL PROTECTED]>, Joni <[EMAIL PROTECTED]> wrote:Shotguns are way too cool to ignore. There's just something about a load of buckshot that says 'I love you'.
Steinar Bergstøl wrote:
Yes, shotguns are quite hard to handle properly in RPGs and I suppose this is why our group doesn't much use them.
Yeah, but shotguns just have too much style to ignore completely. There's the "coolness factor" to consider, ya know. :)
Running around in two layers of (visible) armor should always be a Bad Idea(tm). And hard armor makes it even worse. However, if one does insist on doing so, I'd play it this way:I think that you could rule that all of the shots hit one hit location up to and including short range. After that you can make two hit location rolls to see where those hits landed and maybe rule that if the second hit location roll is the same as the first one then those pellets missed as is the case when range increases. With slugs I would handle it as basically a big rifle. Anyway I hate the idea of layered armor except of course soft armor with rigid plates.
Basic book has some rules about shotguns but I don't remember them.
Yeah, but those rules were the ones which made me go "Huh? This section definitely needs some work". :)
Basically the rules in the basic book say nothing about the damage effect of buckshot ammo beyond it deteriorating with range and being easier to hit with. Slugs... Well... This is the slug rule as dictated by the basic book:
"These projectiles have normal AP ability vs. all armors. Damage that penetrates HARD armor is NOT halved. Damage that penetrates SOFT armor is halved as normal."
Now, technically this seems simple enough. If the target has any kinda soft armor then the damage is halved. My big problem with this rule is that this makes layering armor even more important for the PCs, which gets annoying when they _always_ run around with at least two armor layers. Basically I'm hoping some better rules were added in a later book (or some enterprising player or GM out there made up some better rules themselves). Anyways, I might just try your suggestion and see how it works.
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