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Re: [CP] Cover Rules



Steinar Bergstøl wrote:

Shotguns and other area effect attacks, like explosions and so forth... How the heck do you assign damage to the various locations of the body for them? I can't seem to find any decent rules for that in any of the (few) books I have. Certainly not in the main CP2020 book. I mean, if you just divide the damage up equally between the various bodyparts then chances are even the most miniscule amount of armor will eliminate it. If you roll just one location as with normal guns it seems a bit... silly since the shot presumably didn't hit just one bodypart unless you were standing _really_ close when you fired that shotgun. And speaking of shotguns: How does one deal with the armor penetrating and damage characteristic of slugs when a target is wearing _both_ hard and soft armor, one layered on top of the other?

Yes, shotguns are quite hard to handle properly in RPGs and I suppose this is why our group doesn't much use them. I think that you could rule that all of the shots hit one hit location up to and including short range. After that you can make two hit location rolls to see where those hits landed and maybe rule that if the second hit location roll is the same as the first one then those pellets missed as is the case when range increases. With slugs I would handle it as basically a big rifle. Anyway I hate the idea of layered armor except of course soft armor with rigid plates.

I'm sure all this has probably been addressed in a book somewhere, but unfortunately that book is not one I appear to have, and with the difficulties of getting ones hands on CP2020 stuff in gaming stores these days... well... I think my chances of getting an answer to those questions are better here. :)

Basic book has some rules about shotguns but I don't remember them.

// J




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