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Re: [CP] Cover Rules



In article <[EMAIL PROTECTED]>, [EMAIL PROTECTED] wrote:
>Joni wrote:
>
>> GreedySmurf wrote:
>>
>>> Just getting back into Cyberpunk for the 1st time in many years, and 
>>> still
>>> trying to recall rule interpretations.
>>>
>>> Any help with this one appreciated -
>>>
>>> You're shooting at a target who is behind cover, e.g. standing behind a
>>> waist high wall,  presume you get a hit, do you
>>> a) roll location, and if you get the legs (in the above example) the 
>>> damage
>>> has to penetrate the cover's SP before being applied to your target.
>>> b) roll location, if legs come up, reroll until it doesn't
>>>
>>> I seem to recall using option a) but the book seems to intimate you 
>>> should
>>> do b).
>>>
>>>
>> I use option a.
>>
>> // J
>
>Same here. Option B seems entirely nonsensical, as it would make cover 
>useless (in fact, covering your legs would increase the chance of 
>headshot!). Given that the corebook gives SP values for normal covers, 
>I'm quite certain that's a) is the option that was meant to be used.
>
>I also use cover SP as 'serial' instead of using the layering rules. So 
>if you have a 10 SP t-shirt, standing behind a 15 SP wall, you've 
>effectively got 25SP.

Yep.  This is exactly the same way my group does it, but now _I_ have a 
question which has been bugging me for some time:

Shotguns and other area effect attacks, like explosions and so forth...  
How the heck do you assign damage to the various locations of the body 
for them?  I can't seem to find any decent rules for that in any of the 
(few) books I have.  Certainly not in the main CP2020 book.  I mean, if 
you just divide the damage up equally between the various bodyparts then 
chances are even the most miniscule amount of armor will eliminate it.  
If you roll just one location as with normal guns it seems a bit...  
silly since the shot presumably didn't hit just one bodypart unless you 
were standing _really_ close when you fired that shotgun.  And speaking 
of shotguns:  How does one deal with the armor penetrating and 
damage characteristic of slugs when a target is wearing _both_ hard and 
soft armor, one layered on top of the other?

I'm sure all this has probably been addressed in a book somewhere, but 
unfortunately that book is not one I appear to have, and with the 
difficulties of getting ones hands on CP2020 stuff in gaming stores 
these days...  well...  I think my chances of getting an answer to those 
questions are better here. :)


-Steinar Bergstøl



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