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Bradd W. Szonye wrote:
Jeff Heikkinen wrote:
6 Powerful = unbalanced
Peter Knutsen <[EMAIL PROTECTED]> wrote:
When I say a high-powered ability, it's something as hugely powerful as what I imagine a D&D trolls' regeneration is like.
Or the ability of every fifth village clergyman (he doesn't even have to have made Priest rank, he can be a deacon or a basic church servant) to, several times a day, cure any disease.
None of these cause problems in a narrow adventuring context (if they did, D&D would have flopped back in the 70's), but they have serious problems if you look at the larger world.
More mechanical detail tends to mean more18 It's never okay for the GM to fudge rolls
What's the GM's *reason* for fudging a dice roll?
Sometimes there is a good reason. That's why this is a myth. (I'll admit
I can think of only one: The roll, synergizing with imperfect rules, produces an outcome so unrealistic that all those around the table, who are interested in realism, cringe.
"Know" might make some people think exclusively of knowledge skills, as in not being mindful of combat skills and social skills also.
27 Skill systems are more realistic than class systems
But they *are*. Real people don't have character classes. I'm not classifiable even in a system such as Multiclass which effectively has 1320 different character classes. More character classes than that is *completely* absurd ....
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