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Re: Myths of Gaming 2.0 (RGFA only this time!)



Peter Knutsen wrote:


Bradd W. Szonye wrote:

Jeff Heikkinen wrote:

6 Powerful = unbalanced



Peter Knutsen <[EMAIL PROTECTED]> wrote:

When I say a high-powered ability, it's something as hugely powerful as what I imagine a D&D trolls' regeneration is like.

Do you think trolls should dominate the gameworld? Something you wrote in an earlier post made me think so.


What makes a species dominate an ecology is *not* 'thoughness', but rather a (more) succesfull reproductive biology.

Trolls reproductive biology is of course unspecified in DnD (v3.5)

Or the ability of every fifth village clergyman (he doesn't even have to have made Priest rank, he can be a deacon or a basic church servant) to, several times a day, cure any disease.

None of these cause problems in a narrow adventuring context (if they did, D&D would have flopped back in the 70's), but they have serious problems if you look at the larger world.

Ok, so there are no major epidemics either. so what?


More mechanical detail tends to mean more
18 It's never okay for the GM to fudge rolls



What's the GM's *reason* for fudging a dice roll?



Sometimes there is a good reason. That's why this is a myth. (I'll admit


I can think of only one: The roll, synergizing with imperfect rules, produces an outcome so unrealistic that all those around the table, who are interested in realism, cringe.

I may fudge if I've made an error and think I might recover! I could also tell the players that, but I'm not sure that that solution is allways better.



"Know" might make some people think exclusively of knowledge skills, as in not being mindful of combat skills and social skills also.

<shoot target = "self" aim = "foot">
Peter, honestly. Do you really think someone who uses the term "capabilitistc individuality"[1] is qualified to teach english? And to a native speaker, to boot!</shoot>





27 Skill systems are more realistic than class systems



But they *are*. Real people don't have character classes. I'm not
classifiable even in a system such as Multiclass which effectively has
1320 different character classes. More character classes than that is
*completely* absurd ....

Real people have careers. Indeed, if you will grant 'loser' as a career, *everybody* has a career. In a mideval society the number of careers are much smaller than today, making 'classes' a better model for such a society.


[1] Your spelling btw.




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