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On Tue, 2 Dec 2003 22:33:42 -0000, "David Meadows" <[EMAIL PROTECTED]> wrote: >"Wayne Shaw" <[EMAIL PROTECTED]> wrote in message >news:[EMAIL PROTECTED] >> On Tue, 2 Dec 2003 19:35:37 -0000, "David Meadows" >> <[EMAIL PROTECTED]> wrote: >> >> >The campaign tone probably affects this, too. In a superheroic game when >the >> >players are all happily playing with a "traditional" comic-hero mindset >> >(i.e. will not kill, and will minimise the chance of an accidental >death), >> >that particular trick is going to be very rare. Heck, the system has >enough >> >> I disagree, since it often works preportionately best against those >> with the best defenses, exactly the folks it most safely can be used >> on. >> >> >other obvious points of game balance abuse that worrying about a minor >thing >> >like gambling with stun multipliers seems a bit futile. >> >> My observation, shared by many people, is this is _anything_ but a >> minor problem. I've probably seen it overbalance more Champions >> fights over the years than any other property of the system. > >My observation is that it's noticeable enough for players to grumble when it >happens, but not noticeable enough for them to complain about game balance. No, because it often serves them more than it serves NPCs, as it tends to favor the uphill attacker. >They just accept it as a "rule" of the world: guns can be dangerous, even >when they're not deadly. It gives a low-level super a healthy respect for >firearms, and I find that fits with the tone of the campaign. I realise that >not all campaigns are of similar tone and style. Low powered supers should be afraid of guns for reasons other than the massive Stun they create.
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