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David Meadows posts, in part: I think it's an interesting definition, but I'm finding it hard to imagine how anybody human could practically make, at start-up, *all* the decisions required to run a lengthy storytelling campaign -- and *never* add to or modify those decisions while the campaign is running. We don't. Ergo, strictly simulationist roleplaying campaigns are not storytelling campaigns (unless they are very short, like one session). Or they have brains on a par with Arisian elders. Well, that too. Warren J. Dew Powderhouse Software
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