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"Doug Lampert" <[EMAIL PROTECTED]> wrote in news:[EMAIL PROTECTED]: > "Russell Wallace" <[EMAIL PROTECTED]> wrote in message > news:[EMAIL PROTECTED] >> On Tue, 02 Dec 2003 02:44:40 GMT, Wayne Shaw <[EMAIL PROTECTED]> >> wrote: >> >> >On Tue, 02 Dec 2003 01:40:20 GMT, [EMAIL PROTECTED] >> >(Russell Wallace) wrote: >> > >> >>If by "PKing" you mean one PC killing another without the consent >> >>of the second PC's player, I will assert "PKing is never okay" as a >> >>universally true statement. >> >> >> >Unfortunately, I can't entirely agree with this, as it's possible to >> >find situations where it's "not okay" with the second player, but >> >his actions have essentially forced it as the only in-character and >> >consistent decision. >> > >> >I used to see the same opinion on MUSHes, and I never entirely >> >bought it. >> >> I played MUSHes extensively on both sides... and I can see both sides >> of the argument. >> >> <gratuitous boast> I cracked the Masquerade five separate times, >> fairly, on MUSHes where if you were caught peeking, a supernatural PC >> could just kill you. Came damn close one time, but never did get >> killed. </gratuitous boast> >> >> Okay, I made a provocative statement [1] which I will now amend to: >> >> If one is considering a human-moderated roleplaying campaign, that is >> intended to extent to multiple sessions, and have enough emotional >> content to be reasonably defined as a _roleplaying campaign_ rather >> than a tabletop wargame with small unit numbers, then I proclaim my >> above statement. >> >> [1] Declension of Usenet posts: "I post provocative/thought-provoking >> statements, you post controversial/off-topic statements, he posts >> trolls" ^.~ > > I still think you are wrong, especially in a long running campaign > with well established characters, if killing another character is in > character how can you possibly claim that it is a bad thing to do? > > Most RPGs involve characters who routinely solve problems by lethal > force, unless you are allowing the Glow of the PC Rune on the forhead > of every PC (and none of the NPCs) to blind everyone how the heck > can good roleplaying forbid killing some people do to purely metagame > concerns?!? Because for many people the purpose is not "good roleplaying" at any cost, but instead the enjoyment of the group as a whole. > > PCs should not get any special concern from other players, it makes > for bad worldbuilding, bad gameplay, bad roleplay, and bad drama. And often for the players having a better time than they otherwise would have. > It makes sense only from narrow social goals, and even there is a > poor solution. Is there supposed to be some connection between this ^ sentence and the one that follows v? > If part of the goal is not to use Out of Character > info, how can the Characters reactions be dependent on PC/NPC? > > DougL > > >
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