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Re: Previewing next Myths of Gaming version



"Doug Lampert" <[EMAIL PROTECTED]> wrote in
news:[EMAIL PROTECTED]: 

> "Russell Wallace" <[EMAIL PROTECTED]> wrote in message
> news:[EMAIL PROTECTED]
>> On Tue, 02 Dec 2003 02:44:40 GMT, Wayne Shaw <[EMAIL PROTECTED]>
>> wrote: 
>>
>> >On Tue, 02 Dec 2003 01:40:20 GMT, [EMAIL PROTECTED]
>> >(Russell Wallace) wrote:
>> >
>> >>If by "PKing" you mean one PC killing another without the consent
>> >>of the second PC's player, I will assert "PKing is never okay" as a
>> >>universally true statement.
>> >>
>> >Unfortunately, I can't entirely agree with this, as it's possible to
>> >find situations where it's "not okay" with the second player, but
>> >his actions have essentially forced it as the only in-character and
>> >consistent decision.
>> >
>> >I used to see the same opinion on MUSHes, and I never entirely
>> >bought it.
>>
>> I played MUSHes extensively on both sides... and I can see both sides
>> of the argument.
>>
>> <gratuitous boast> I cracked the Masquerade five separate times,
>> fairly, on MUSHes where if you were caught peeking, a supernatural PC
>> could just kill you. Came damn close one time, but never did get
>> killed. </gratuitous boast>
>>
>> Okay, I made a provocative statement [1] which I will now amend to:
>>
>> If one is considering a human-moderated roleplaying campaign, that is
>> intended to extent to multiple sessions, and have enough emotional
>> content to be reasonably defined as a _roleplaying campaign_ rather
>> than a tabletop wargame with small unit numbers, then I proclaim my
>> above statement.
>>
>> [1] Declension of Usenet posts: "I post provocative/thought-provoking
>> statements, you post controversial/off-topic statements, he posts
>> trolls" ^.~
> 
> I still think you are wrong, especially in a long running campaign
> with well established characters, if killing another character is in
> character how can you possibly claim that it is a bad thing to do?
> 
> Most RPGs involve characters who routinely solve problems by lethal
> force, unless you are allowing the Glow of the PC Rune on the forhead
> of every PC (and none of the NPCs) to blind everyone how the heck
> can good roleplaying forbid killing some people do to purely metagame
> concerns?!?

Because for many people the purpose is not "good roleplaying" at any 
cost, but instead the enjoyment of the group as a whole.



> 
> PCs should not get any special concern from other players, it makes
> for bad worldbuilding, bad gameplay, bad roleplay, and bad drama.

And often for the players having a better time than they otherwise would 
have.


> It makes sense only from narrow social goals, and even there is a
> poor solution.

Is there supposed to be some connection between this ^ sentence and the 
one that follows v?

> If part of the goal is not to use Out of Character
> info, how can the Characters reactions be dependent on PC/NPC?
> 
> DougL
> 
> 
> 




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