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Re: D&D hit points



"Wayne Shaw" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
> On Mon, 1 Dec 2003 10:45:10 -0800, "Malachias Invictus"
> <[EMAIL PROTECTED]> wrote:
>
> >
> >> the suggested defense limits in the last two editions are
> >> low enough that top end gust of Stun from a shotgun blast (around 54
> >> Stun on the average) is high enough to give even most bricks a bit of
> >> a pause.
> >
> >Ouch!
>
> The linear nature of the stun multiplier roll has always been a bit
> painful in this regard.  I was really glad to see they now officially
> suggest as an optional rule just using a flat multiple of 3; it lowers
> the max a bit (42) and reduces the gusting in both directions
> considerably.

I like the high spread potential. It stops complacency. I am particularly
fond of using shotguns against bullet-proof characters, knowing I can't kill
them but there's a chance I can really spoil their day. With a fixed
multiple, players would find it much easier to optimise their defences.

-- 
David Meadows
Heroes: www.heroes.force9.co.uk/scripts/
A comic book -- without the pictures





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