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"Wayne Shaw" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] > On Mon, 1 Dec 2003 10:45:10 -0800, "Malachias Invictus" > <[EMAIL PROTECTED]> wrote: > > > > >> the suggested defense limits in the last two editions are > >> low enough that top end gust of Stun from a shotgun blast (around 54 > >> Stun on the average) is high enough to give even most bricks a bit of > >> a pause. > > > >Ouch! > > The linear nature of the stun multiplier roll has always been a bit > painful in this regard. I was really glad to see they now officially > suggest as an optional rule just using a flat multiple of 3; it lowers > the max a bit (42) and reduces the gusting in both directions > considerably. I like the high spread potential. It stops complacency. I am particularly fond of using shotguns against bullet-proof characters, knowing I can't kill them but there's a chance I can really spoil their day. With a fixed multiple, players would find it much easier to optimise their defences. -- David Meadows Heroes: www.heroes.force9.co.uk/scripts/ A comic book -- without the pictures
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