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Re: Request For Comments...



"Roman M. Parparov" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
> Mark Stokje <[EMAIL PROTECTED]> wrote:
> > On even a simpler note,
> >
> > #2
> > Are both HCMs & LCMs necessary? I spent a ton of time doing the
following
> > Total my iron production, adjust it for production loss, get my total
cms.
> > Convert production items from HCM/LCM into CMs (1 hcm = 2 cms, 1 lcm = 1
cm)
> > Then divide those theoretical cms across my various production line to
suit
> > my wants and needs (on a spread sheet) then convert back to to the
"real"
> > amount of hcms and lcms that will be required then move uws and iron
around
> > my factories to produce this amount.  Of course these quantities must be
> > adjusted and calculated as well.  With just plain cms 90% of this
process
> > just disappears.
> >
> > Your thoughts?
> >
> > Mark
> >
> This is bypassable. The game has NO_LCM and NO_HCM options.
>
> Empire is still about some economical craftsmanship, we don't really want
> an oversimplification.
>
> The first game where *cms weren't used, was, I think, Mini-Empire,
somewhere
> back in 96. The idea was proposed, and the game was run by Pat.
> It is quite a playable configuration.
>
> -- 
> Roman M. Parparov - NASA EOSDIS project node at TAU technical manager.
> Email: [EMAIL PROTECTED]     http://www.nasa.proj.ac.il
> Phone/Fax: +972-(0)3-6405205 (work),        +972-(0)51-34-18-34 (home)
> ----------------------------------------------------------------------
> The economy depends about as much on economists as the weather does on
> weather forecasters.
>                 -- Jean-Paul Kauffmann


I prefer the NO_IRON approach where you place LCM and HCM
plants on your iron rich sectors and 'CMs are produced as raw
materials.  However, the hcm yeild needs to be fixed.  Both LCM and
HCM plants in this configuration produce 1 unit per each work available.

Tom
(Ski)





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