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Re: Request For Comments...



Mark Stokje <[EMAIL PROTECTED]> wrote:
> On even a simpler note,
> 
> #2
> Are both HCMs & LCMs necessary? I spent a ton of time doing the following
> Total my iron production, adjust it for production loss, get my total cms.
> Convert production items from HCM/LCM into CMs (1 hcm = 2 cms, 1 lcm = 1 cm)
> Then divide those theoretical cms across my various production line to suit
> my wants and needs (on a spread sheet) then convert back to to the "real"
> amount of hcms and lcms that will be required then move uws and iron around
> my factories to produce this amount.  Of course these quantities must be
> adjusted and calculated as well.  With just plain cms 90% of this process
> just disappears.
> 
> Your thoughts?
> 
> Mark
> 
This is bypassable. The game has NO_LCM and NO_HCM options.

Empire is still about some economical craftsmanship, we don't really want
an oversimplification.

The first game where *cms weren't used, was, I think, Mini-Empire, somewhere
back in 96. The idea was proposed, and the game was run by Pat.
It is quite a playable configuration.

-- 
Roman M. Parparov - NASA EOSDIS project node at TAU technical manager.
Email: [EMAIL PROTECTED]                    http://www.nasa.proj.ac.il
Phone/Fax: +972-(0)3-6405205 (work),        +972-(0)51-34-18-34 (home)
----------------------------------------------------------------------
The economy depends about as much on economists as the weather does on
weather forecasters.
                -- Jean-Paul Kauffmann



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