
www.Usenet.com
| <-- __Chronological__ --> | <-- __Thread__ --> |
"Markus Armbruster" <[EMAIL PROTECTED]> wrote in message > "Tim & Tracy Burnett" <[EMAIL PROTECTED]> writes: > > > Take this example from where I was trying to convince my brother (a > > computer/war game guy who would love empire) to try a game. I was showing > > him the show land stat and talking a little about the units. He wanted to > > know how far they could march or shoot. I showed him the info pages that > > Right on target. The game talks to me in its own internal terms, not > in player terms. Rotten user interface. I totally agree. I guess this is partly why I brought up the notion of stack limits. Addressing various playability issues of units through convoluted mobility algorithms is hard on the player. But you are spont on... I was bringing up issues that came to mind as one already used to busting out calculators and computing various formulas. Certainly overall playability could be improved as yourself and Markus suggest.
| <-- __Chronological__ --> | <-- __Thread__ --> |