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The recent 3D Fritz vs Kasparov match gave me an idea for a possible chess variant that may breath life into chess, and also reduce the drawing possibilities in the game. I would like some feedback on this. In the game, give 3 hours for players to complete 60 moves (or could standard 40 moves time lime). A game can end normally on resignation or stalemate (player who causes the stalemate would win), or checkmate or a player runs out of time. In event it doesn't at the end of this time, then the player who has more time left on their clock after both players make X moves (aka, 60) wins the game. I would suggest also here that time bonuses be given for material differential. Time bonus awarded: - Pawn: 1/40th the amount of time of a game. (Ie, if the player is given 3 hours to make a move, a pawn would give them a time bonus of 4.5 minutes). - Bishop or knight: 3/40ths the amount of time of a game. - Rook: 5/40ths the amount of time of the game. - Queen: 9/40ths the amount of time of the game. This time bonus is added after the number of moves in the game are finished. Players would add up the time bonuses for their remaining pieces left on the board, to the time they have on their clock, and the player with the most time wins. If the time matches exactly after this, then players would set their clocks with their time bonuses, and continue the match for 20 more moves. Again, the time is adjusted accordingly. Play would continue in this fashion until there is a winner. [this last section for breaking ties needs to be adjusted]. Having a game run this way would make time management MUCH more important to the game. It also would pretty much eliminate the prospects of a draw. Players would have to seriously think about whether or not to spend more time to think out certain lines of play. I think also this would tip the balance back in the favor of humans. A human could play a quick game against a computer and win on time. I would like some comments on this. I know this should be tweaked some. - Richard Hutnik
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