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I have finished design work on a 2-6 player card game dealing with trade, war and building in the ancient age. It's suitable for bright kids (like all good games) and is also enjoyable by adults; there's an educational component but it isn't irritating (my kids still haven't figured out that they're learning things). Extensive playtesting shows that the design is sound, and the game is fun and balanced. I hired an artist to replace my crappy clipart images and Arial-font text on the cards with some really gorgeous full-color stuff, and they look great. The game consists of 180 different cards and the rules; no markers or counters or other components. I intend to market and sell it myself. I have three choices on delivering the physical components of the game. 1) 4-color commercial printing, with aqueous coating and corner rounding and all that good stuff, put into a nice box with a label and everything. My cost per unit: $10 minimum, with a big capital outlay up front that would make slow sales a personal disaster. 2) Color laser printing on heavy stock, possibly with coating or laminating and corner rounding but more likely just raw output onto (high quality) cardstock. Delivered in a poly bag a la Cheapass Games. My cost per unit: $6 or so, with minimal upfront costs; I could afford slow sales. 3) a PDF file that buyers would download and print out and cut themselves. My cost per unit: Darn near $0. Risk: intellectual piracy, since of necessity I would be delivering a reproducible product. If I went with (1), I would have to charge around $20 per game to cover my risk. That just feels high to me for what is essentially a card game. With (2), I could charge between $10-15 (depending on what extra features went into the production process). With (3) I was thinking of charging $5 or so. I would appreciate any input, suggestions, or loud cries of "you fool, what about solution (4)!" Good gaming, Bob Hayes
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