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"richard cortese" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] > "Steve Miller" <[EMAIL PROTECTED]> wrote in message > news:[EMAIL PROTECTED] > > > > "richard cortese" <[EMAIL PROTECTED]> wrote in message > > news:[EMAIL PROTECTED] > > > <snip> > > Only 50 dex (as I said), and it seems to be much better - combined with > some > > spell channelling stuff he can stay in combat and hit them with e-bolt or > > flamestrikes (with lower mana cost stuff) several times without having to > > use mana to heal. > > Try it out on the test server. Just start a character 100 str, 100 int, 25 > dex and 100 healing. Takes ~12 seconds to heal which is what it took before > the healing nerfs and monster buffing. > My healer/mage's bandages took 16 seconds before this last change and 10 seconds after it. It's now 20 seconds to heal the same amount of damage but the individual bandaging time is short enough now that the bandages do some good. There's less healing lost to slipping fingers and less time for the slipping fingers to cut the healing to nothing. Oddly enough for UO, this 'improvement' actually benefited the players. :) It's nice having a bandage do it's thing before the next ebolt hits. ;)
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