Usenet.com

www.Usenet.com

Group Index

Rec Thread Archive from Usenet.com

<-- __Chronological__ --> <-- __Thread__ -->

Re: More NRD: Las Planchas



>The Sockmuppets

YAV:

The Aesop
PRT:  Interstellar Traveller
0 pts. left over

LRT's:  IS, UR, NRSE, CE, NAS, LSP

Grav     0.73 g to 3.92 g
Temp     Immune
Rad     42 mR to 84 mR

13% growth [1 in 5 hab to start, roughly 9 in 16 habitable by end game]

1 resource generated per 2500 colonists

Factories     15/5/25
1 less germanium box checked
Mines     5/15/6

Energy     1.75 [frillery]
Weapons     0.5 [cheap]
Propulsion     0.5 [cheap]
Construction     0.5 [cheap]
Electronics     1.0 [normal]
Biotechnology     1.75 [frillery]
Starting tech = 0-0-6-5-0-0

Start at Tech 3 box not checked

Notes:  Start with two planets.
[starting with two planets is very important for this design scheme as you
receive extra minerals and extra starting population; each planet has a
stargate where you can juggle population or minerals between them by gating
back and forth]
The starting few turns are crucial -- 51 resources generated at 2400 with 50400
colonists on the home planet and 25200 colonists on the secondary planet.
[This design has Ultimate Recycling, so scrap first the Swashbuckler to gain 33
resources, or 6 extra factories built.  Then scrap on the second turn the
Stalwart Defender for another 24 resources or 4 extra factories built.
Use discretion as to whether you want to scrap the Mayflower for 25 more
resources or 5 more extra factories built.]
Very inefficient mines [though there's one extra of them allotted] means that
research to Electronics 4 and Construction 7 is required for the
Robo-Maxi-Miner mining robot.  Or perhaps the Elec 2 and Con 4 Robo-miner might
suffice -- you will have no mineral production until then, so use what you are
given at the start wisely.

With the tech settings for this design as inexpensive as they are, and the
rapid resource and minerals growth once the Robo-Maxi-Miner mining robot is
obtained, this design plays for the early and aggressive barbarian horde of
frigates and destroyers, as was intended, and decades before most other designs
will be able to defend themselves in a small universe setting.
The design also surges out of the blocks from year 2400 much *faster* without
the Accelerated BBS option checked because it is a factory growth oriented
design.

[I have found a use for Ultimate Recycling after all, yeh!]

Enjoy!

hth


Mark Tiangco '/~'



<-- __Chronological__ --> <-- __Thread__ -->


Usenet.com



Please check out one of the premium Usenet Newsgroup Service Providers below for access to Usenet.