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Game summary: The map is divided into 9 clusters (3x3). To capture a cluster you must hold the planet which is closest to the center of the cluster. Note, the host will define the central planets at the commencement of the game. There will only be 9 players, each player will be assigned a "cluster" in the beginning. To win the game capture 3 clusters in a row. A victory condition check will be made once every ten years (this gives the possibility for more than one race to achieve the victory conditions) Other general info is listed below REGISTERED Version JRC4; Players will use JRC3. Turn generation: turns 1-20 every 24hrs, turns 21-80 every 48hrs, turn 81 and beyond - player vote for 48hrs or 72hrs. Turns generated through Autohost Universe size & density: medium sparse. (roughly 24 stars per cluster) Skill level: intermediate and above Player positions one per cluster. Accelerated bbs play. Chaff & split fleet dodge allowed No Public Player Scores Random Events: Yes Victory Conditions: As stated above the map will be divided into 9 equal clusters (3x3). To capture a cluster a player must have a star base (any type) in orbit at the planet that is closest to the center of the cluster. Capture three clusters in a row (any direction) to win the game. To allow for the possibility of more than one player winning the victory condition check will take place once every 10 years. If, in a year ending with a zero, a player holds three clusters in a row he/she can declare victory (verified by providing his turn file (and password) to the other players). Theoretically up to three players could declare victory at the same time. email me at: donjon at btl dot net BTW: Host will not be playing... submit password protected races, but supply the password (I will need them for universe generation, and also in case someone drops out). Present Enrollment: 2 players ... 9 needed. Some files: so you get an idea of what I plan to do... The counts are slightly off in the clusters, but you will get the basic idea... http://www.shc.edu.bz/les/ttt.zip
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