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Re: AR Colonists as ground troops?



Christian R?bild <[EMAIL PROTECTED]> wrote:
: I know, the rules say they can't. But I just got the following 
: message in a testbed:
: 
:> You were involved in a 2-way race for the uninhabited planet, Patton. Your forces 
crush all the opposition.
: 
: I know the other party is AR. I did not lose any colonists, but the 
: AR colonizer and all colonists aboard were lost, so they did not 
: fight very well.

Exactly. AR colonists are flimsy little things that evaporate as soon as
any kind of force is exerted in them, so it was a pretty easy victory
for your colonists.
: 
: I was using a privateer colonizer with 20.600 colonists aboard, the 
: AR was using a colony ship with 2.100 colonists aboard at the time 
: of arrival.
: 
: I am sure some of you must have seen this before, and I have become 
: curious. What would have happened if I had brought fewer colonists 
: than the AR?

I think even a minicoloniser would have won, but I haven't tested it.
It's probably safer for AR to colonise at waypoint 0 instead of waypoint 1.

: And what happens if both parties are non-AR, or if both parties are AR?

No idea. If equal in size, I guess they wipe each other out, but I have
no idea what might happened if one has more colonists than the other.

: If both parties are non-AR, then I would guess the normal ground 
: combat rules come into play, but who is the defender and who is the 
: attacker?

Not sure. They're either both attacker, or they're both neither attacker
not defender. The way to test is is to make one of the races WM. If he
survives, they're both attacker. With most PRTs, colonising with an equal
number of colonists means everybody dies.


mcv.



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