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In article <[EMAIL PROTECTED]>, John Gaughan <[EMAIL PROTECTED]> wrote: >Rez wrote: >> What else could it be used for? > >Its purpose will not change, however, I could make it more user >friendly, and make it do things correctly. For example, read the wad >header, find the right THINGS lump, search for the yellow key, mask off >the multiplayer bit. That way if someone customized their IWAD or had a >different version or something it would still work. Ah. >Plus, maybe doing it this way it could be extended to work in other, >similar, situations. Maybe other maps have bugs where keys are >multiplayer-only. I could even write it to search a wad for *all* keys >and strip the multiplayer bits. <blink> Could be used to make multiplayer critters appear in solo mode too, yes? Given that some are more populous in MP mode... so strip ALL the MP bits from everything, to quickly add more monsters? See, I've been pining for something to liven up old maps that are still fun but by now are much too easy. My first thought was to pull the monster-placement source out of SLIGE and use it as the base, to determine where you can safely "double" existing monsters (since SLIGE does pretty well at not sticking them inside walls or each other). ~REZ~
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