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Re: ph33r! i M a l33t SWF H4x0r! (So completely OT it's not funny.)



On 2003-11-22 05:37:56 GMT, Len Pitre <[EMAIL PROTECTED]>
 wrote in <[EMAIL PROTECTED]>:
> ras2 wrote:
>
>>See? THE GARDEN GNOMES HAVE HIM!1
>
> HeeeeeHEEEEEEEEE!
>
> Though, to show I'm not entirely nuts, I've uploaded a beta of some levels I 
> did a while ago and never put the finishing touches on.

hmm... how does that show you aren't nuts?

> See "Hermitage" post.

Nice name. I don't know if I can run it, though. Have to take another look
at that Fusion thing.

>>> - bots only, this line sucks for anything more than browsing -
>>
>>It's apparently rather impossible to find Team Arena servers anyway;
>>it never really caught on, for some reason.
>
> Weird. I can't stand plain DM,

I've played it more than I thought I would.

> but I find a game of CTF or Harvester to be a fun diversion.

yeah, although the AI should have been better than it is; the bots don't
always seem quite up to the team work. Sometimes, my team gets run over
unless I really make an effort, but on others, both my team and the enemy
are completely hopeless. It seems to depend mostly on the kind of game you
run rather than the level.

You should try the Unreal Tournament 2003 demo if you haven't. I thought
it was fairly impressive. It runs well enough on my 32mb. GF2 MX, but
that's probably the lower limit.

Battlefield 1942 is also quite nice, but teamwork mostly happens because
the bots get killed, spawn at the same time and then attack en masse.
That doesn't stop it from being rather fascinating, though (I'm actually
considering buying it and attempting to play online; the alt.games.bf1942
people are running some servers that seem nice because there's (almost) no
cheating and everything is focused on teamwork).

>>It sounds like pretty much all the games suck due to cheaters or morons
>>or both.
>
> Yeah, so I've heard. That's why those PunkBuster people are doing a swift
> bit of business.

mh. The question just is why you would want to play with people who
have to be forced to play properly.

>>Also, http://www.planetquake.com/polycount/
>>IIRC, there are quite a few Doom models for Q3. Unfortunately, like most
>>other planet* sites, it uses fileplanet for all the downloads and it's
>>sometimes fairly difficult to find them on other servers.
>
> Oh, man, and how.:\ And so few of 'em are good-looking enough to stop me from 
> saying "ah, screw it".

yeah. The tarantula models (those made by the people who made that mutant
spider horror movie a while ago) are kind of fun, BTW. Nothing like having
a bloody big spider run after you with a rocket launcher. They don't work
well on most levels, though; the legs go through walls and make them look
stupid rather than scary.

> Man, it's like they DON'T want you to download.

I don't think they do (unless you're a paying subscriber).

> Though I've never seen this "head models" category before....
>
> But isn't there a fileplanet ID floating around out there?

No doubt, but it's too annoying for even that, I think. The big problem
is that there are a lot of files you can't get anywhere else.

But sometimes you can find them via the various FTP searches or
http://ftp.sunet.se's search engine. There's also something people
refer to as 'filemirrors', but I can never remember the URL for that.

>>As I understand it, you can set some sort of 'priority zones' for the bots
>>when you edit levels (or when you make bot routes, perhaps), so maybe that
>>was the only zone in the level.
>
> I don't think so. They all camped at weird places, but someone usually came 
> along and they thought "Oooh! Shooty time!" and got going again. But this one 
> room just drew 'em like flies. Go in, never come out, possibly because I 
> coralled my guys and kept them from going near there.

Odd. I've never seen that.

> I opened the door at an angle and shot some grenades in, then ran around
> to the window. Much splattering. 

heh.


-R.



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