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Re: Activation range for wall switches?



On 2003-11-17 01:48:37 GMT, Andre Majorel <[EMAIL PROTECTED]>
 wrote in <[EMAIL PROTECTED]>:
> In article <[EMAIL PROTECTED]>, ras2 wrote:
>
>> A is a standard S1 (type 18) wall switch that makes a floor rise.
>> B is a very tall sector that slowly lowers while the player gets
>> eaten by monsters and eventually reveals the wall switch.
>
> OK, here's a different approach: put the switch inside the lift.
> There's a demo at http://www.teaser.fr/~amajorel/doom/block2.wad.

Very nice. I don't understand it, but it'll fix several of my problems
so I'll see if I can copy it. Thanks.

Somewhat surprising that the switch on the platform can't be activated
through the sides of the shield; they seem to be close enough.

> Known problem: as the lift raises, B's floor stays the same,
> which leaves a funny cut-out in the lift. I'm not sure how to
> fix that.

At least it's visible; my experiments mostly lead to invisible
holes.


-R.
-- 
[SFX: Nick Cave & The Bad Seeds - Tupelo - The Firstborn is Dead]



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