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On 2003-11-17 01:48:37 GMT, Andre Majorel <[EMAIL PROTECTED]> wrote in <[EMAIL PROTECTED]>: > In article <[EMAIL PROTECTED]>, ras2 wrote: > >> A is a standard S1 (type 18) wall switch that makes a floor rise. >> B is a very tall sector that slowly lowers while the player gets >> eaten by monsters and eventually reveals the wall switch. > > OK, here's a different approach: put the switch inside the lift. > There's a demo at http://www.teaser.fr/~amajorel/doom/block2.wad. Very nice. I don't understand it, but it'll fix several of my problems so I'll see if I can copy it. Thanks. Somewhat surprising that the switch on the platform can't be activated through the sides of the shield; they seem to be close enough. > Known problem: as the lift raises, B's floor stays the same, > which leaves a funny cut-out in the lift. I'm not sure how to > fix that. At least it's visible; my experiments mostly lead to invisible holes. -R. -- [SFX: Nick Cave & The Bad Seeds - Tupelo - The Firstborn is Dead]
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