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Re: Activation range for wall switches?



On 2003-11-16 22:16:39 GMT, Len Pitre <[EMAIL PROTECTED]>
 wrote in <[EMAIL PROTECTED]>:
>>
>>yeah. The problem is just that I'm not going to make any custom graphics
>>for this project and I'm not sure how to show that it's a weapon switch
>>with the default Doom II ones (there aren't any that mean "this is a
>>weapon switch" to me, at least).
>
> Yeah, that's true, isn't it? Never thought of it that way, but there's
> nothing that screams "Hey! Shoot me!" except Commander Keen.:)

It's always puzzled me because those switches are a great idea, but without
some proper texture, you can't really use them (except for traps and such).

Guess that's one thing Quake has over Doom.


-R.
-- 
[SFX: Butthole Surfers - Backass - Hairway To Steven]



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