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I think that is a strange position to take. I feel that the GUI is also just an external I/O device, like the human operator
What you're saying is true but impractical. I agree with you that the GUI is a distinct piece of software that relays status from the engine, which plays chess, to the operator, who interfaces with the world. However, if the rules are to be based on whether the engine or the GUI claimed a draw, for example, there must be a clear distinction between the two.
tournament organizers must be able to tell instantly which actions were the engine's and which the GUI's -- otherwise, it would be very hard to disprove a claim that a particular bad move was really chosen by the engine and not a bug in the GUI.
So, while distinguishing between the GUI and the engine sounds like a> good idea, it is not possible to police and
would, therefore, make a bad rule.
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