
www.Usenet.com
| <-- __Chronological__ --> | <-- __Thread__ --> |
Am Mon, 01 Dec 2003 22:17:06 +0000 schrieb David Richerby: > mondo <[EMAIL PROTECTED]> wrote: >> Frank Hablizel wrote: >>> how should I calculate for a Blitz or a 25 minute game where I don't >>> know the exact number of moves? >> >> Do a google search on the topic of Iterative Deepening. This should help >> answer most of your questions. > > Iterative deepening allows you to fill some amount of time with useful > searching. Frank wants to know how to calculate how much time to spend on > each move. > > > Dave. Yes Dave that's right. I know iterative deepening. I have i.e. the idea, to spend about 1/30th of the remaining time for each move. It's possible to multply that factor with another factor depending on the material that each player have. For the first approach this should work, but have anyone better ideas? But the best function is a function that use all the time and is flexible if the game is in a long range endgame. For this I think it's possible to use a table perhaps, because it should be possible to collect previous games for calculating the game length depending on similar material in other games? Have anyone use such a algorithm? Thanks in advance, Frank
| <-- __Chronological__ --> | <-- __Thread__ --> |