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Lex Spoon <[EMAIL PROTECTED]> wrote in message news:<[EMAIL PROTECTED]>... > "Fred Gitelman" <[EMAIL PROTECTED]> writes: > > One difficult issue is that I strongly believe it is a good > > thing to have is a "dynamic lobby" (like we do) as opposed > > to the user having to click a "refresh" button (as was necessary > > in the last version of OKB I saw - maybe a year ago). Not > > exactly sure how to make this workable when there are so > > many people online. Working on it.... > > > I haven't actually used BBO, but a simple idea to deal with numbers of > people is to have rooms. You only see the communications from people > in the same room, and you can only join games for the room(s) you are > currently in. > > This leads to a new hard question: how to design the rooms so that > different people will join different rooms. The Yahoo way of using > skill level doesn't work at all, and isn't enough even if it were > (1600 / 4 is still a ton of people, and BBO gets more popular all the > time!). > > Arbitrary names should do better. For the geeks, you could have rooms > based on vi versus Emacs or Linux versus FreeBSD. For the couch > potatoes, you could have a room for each Survivor character. You > could even have bridge preferences, like Psychaholics and Four Card > Majors. Anything should work. > > Oh, and this should not interfere with Charles's idea of tracking > "friends". It would be useful to track both explicit friends, and > people you have played with in the past. > > > Lex ROTFLMAO you know what, if you really want dynamic names list, this could be a good, although rather inelegant, solution. Who was the one that said that a good idea today is better than the best idea tomorrow? We can leave it to Mr Willey and Mr Jurgen to work out the value of the resulting pseudo-independent _networks_. -vida. .sig is down for temporary maintenance.
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