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Re: Decline of OKBridge reply



Lex Spoon <[EMAIL PROTECTED]> wrote in message news:<[EMAIL PROTECTED]>...
> "Fred Gitelman" <[EMAIL PROTECTED]> writes:
> > One difficult issue is that I strongly believe it is a good
> > thing to have is a "dynamic lobby" (like we do) as opposed
> > to the user having to click a "refresh" button (as was necessary
> > in the last version of OKB I saw - maybe a year ago). Not
> > exactly sure how to make this workable when there are so
> > many people online. Working on it....
> 
> 
> I haven't actually used BBO, but a simple idea to deal with numbers of
> people is to have rooms.  You only see the communications from people
> in the same room, and you can only join games for the room(s) you are
> currently in.
> 
> This leads to a new hard question: how to design the rooms so that
> different people will join different rooms.  The Yahoo way of using
> skill level doesn't work at all, and isn't enough even if it were
> (1600 / 4 is still a ton of people, and BBO gets more popular all the
> time!).
> 
> Arbitrary names should do better.  For the geeks, you could have rooms
> based on vi versus Emacs or Linux versus FreeBSD.  For the couch
> potatoes, you could have a room for each Survivor character.  You
> could even have bridge preferences, like Psychaholics and Four Card
> Majors.  Anything should work.
> 
> Oh, and this should not interfere with Charles's idea of tracking
> "friends".  It would be useful to track both explicit friends, and
> people you have played with in the past.
> 
> 
> Lex

ROTFLMAO
you know what, if you really want dynamic names list, this could be a
good, although rather inelegant, solution. Who was the one that said
that a good idea today is better than the best idea tomorrow? We can
leave it to Mr Willey and Mr Jurgen to work out the value of the
resulting pseudo-independent _networks_.

-vida.

.sig is down for temporary maintenance.



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