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Power Of The Day -- Bandit



BANDIT                          Phase 1

Steals Lucre From Bank

You have the power to rob.  On your turn, before you flip the destiny
pile, you may attempt to "rob the bank".  No other powers, Edicts, or
Flares may be used during this challenge. Play an Attack Card, (you
may not play a Kicker), then draw from the deck until you get an
Attack Card, discarding others.  If you did not play the higher card,
you were caught and lose 1/3 of your Lucre as a fine; if your card was
higher, take Lucre from the bank in the amount of the difference
between the two cards.  This does not count as one of your challenges.

HISTORY: Law enforcement agencies are worried about a growing race of
beings quite adept at stealing from the cosmic treasury.  Can anyone
stop them before the entire universe goes broke?

Use Only In A Game With Lucre

FLARE

Infinity
Wild: You may "hijack an armored car".  Take all Lucre going to or
from the bank at one time.  The player(s) get nothing for them.  This
is a "Use once and discard" Flare for Ancients.

Phase 1
Super: You may play non-Challenge Cards to help you win your robbery
attempt.

PULSAR

Phase 1
Con: If Bandit was caught, you receive an amount of Lucre equal to the
difference between the Challenge Cards.

Phase 1
Pro: You do not lose any Lucre if you failed in your robbery attempt.

Eon/Avalon

Power

If caught pay 2 Lucre to the bank.  For every Lucre you cannot pay,
you must discard a card at random.

Flare

Wild: "Use once and discard".

Pulsar

No Changes

Experience Rating: Advanced

Commentary: This is a Lucre power from Matt Stone's set.  This power
has been slightly changed.  As originally created, instead of the
Lucre loss if caught, Bandit had to use up one of his challenges in
order to use his power.  If he was caught, his turn ended.  I changed
this because I felt using up a challenge was too high a price to pay
for use of the power.  Bandit can only be used on your turn. 
Therefore, for a lot of the game, you are at one less power than
others.  To have to give up a challenge as offensive player adds
insult to injury, especially in games of 5 or 6 players when being
offensive player is uncommon at best.  However, I accept the concept
of a penalty for failure to steal, hence the loss of Lucre.  This
power might be a better alternative to Pirate.  Heck, any power is a
better alternative than Pirate.

Gerald Katz



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