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ARIES Infinity Targetted Effects Affect Opponent Too You have the power to rebound. When another player targets you with some game effect, that player is also affected. For example, if a Flare you play gets zapped, that player must also discard a Flare. If another player makes you lose tokens to the warp, that player must lose an equal number. If you are Cosmic Zapped, the opponent does not lose the use of his power. History: Seeking only to travel the stars freely, the Aries are abashed at the state of constant cosmic war and get easily upset at those who wish them harm. To teach them a lesson, they give back all harm they receive. FLARE Phase 9 Wild: You may pick up all Zap Edicts played this round, despite Vulch. Interphase Super: The targetted effect does not affect you. It still affects your opponent. A Flare Zap against this card does not rebound. PULSAR Infinity Con: When you target Aries with a game effect, Aries designates another player to suffer the effect as well, instead of you. Infinity Pro: All other players suffer the targetted affect as well. Eon/Avalon: Power No Changes Flare Super: Once per challenge you may cancel an effect that targets you. The effect is still rebounded against your opponent. A Flare Zap against this card does not rebound. Pulsar No Changes Experience Rating: Expert Commentary: This is a rules power from the Astrology series of powers that was created by bunnythor. This power is different than originally presented. As bunnythor made it, the power allowed its player to be immune to Zap Edicts. I liked the power. However, upon reflection it seemed too similar to my independently created Centaur power, which protects its player from being targetted by game effects. Trying at least to keep bunnythor's theme, I reworded it to the above. I recognize it does have similarity to Vacuum, and perhaps in a way it is more powerful than Vacuum. Gerald Katz
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