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Pretty much out of boredom I'm going to start posting again. For the most part nothing is new to the oldtimers, but any new lurkers out there might see something they haven't before. Though not offically part of ym set yet, there will be some new powers learned from Jack Reda's website as well as those learned from others somewhat recently already posted. Naturally credit given where due as well as any changes I have made for my personal taste. All powers are writtedn for Mayfair, but there will be an Eon/Avalon conversion. Format is as follows: Power description History - almost all histories of powers that are not canon I made up. If another wrote the history, it will be acknowledged. Flare card description Pulsar card description - my homemade optional expansion Eon/Avalon conversion - what changes, if any, are needed to have the power/flare/pulsar be playable using Eon/Avalon rules. Since Mayfair and Eon diverge a lot via Lucre and Flares, that's where the bulk of the conversions would take place. Experience Rating - Personal opinion of the playability of the power in games with people of difference experience playing Cosmic Encounter. Novice - This is a good power in a game with players just learning the game for the first time and perhaps a few sessions afterwards. Of course, more experienced players can use it and have fun with it. Advanced - These powers are for players who get the idea of Cosmic and would like a little more oomph. Those who like the game and its Cosmicness can easily deal with these powers in the game. Novice players can deal with them, especially after a session or two. Some First Timers might be overwhelemed depending upon their overall gaming experience of gaming in general. Experienced - These powers are for those who not only know the game very well but relish The Works. These powers bring Cosmic Encounter into a zany level. They are not recommended for Advanced players who absolutely hate "rules discussions" and/or regard Cosmic Encounter as just another game. (no offense intended). Players who want the Cosmic "experience" get along with these powers just fine. Forget about Novices. They will be overwhelmed. They can easily decide not to like the game because of these powers since they are not accustomed to Cosmic Encounter's cosmicness. Note: Pulsar cards are always Experience Rating. Commentary - In this section credit is given to authors of powers by obviousness not produced by West End/Eon/Mayfair/Avalon. I also give personal opinions about the powers. Gerald Katz
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