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A few powers I created years agio



Just to make sure they are not lost in time ...

Traitor: When you win as offensive player, leave defensive tokens on
bases, and return your tokens to bases. Record your win, and number of
offensive tokens and defensive tokens. The next time the defensive
player's color is flipped up, throw one of his bases into the warp and
replace it with tokens of your own. You may not throw more than the numebr
of tokens he lost into the warp, and you may not replace it with more than
the number of tokens you had in the challenge. WILD: switch alliances
after cards are played. SUPER: you are not restricted by the number of
tokens in the original challenge.

Contractor: Players must pay you 1 card (random) or lucre for each base
they establish. WILD: choose a base. owner pays you a card or lucre or
loses the base. SUPER: receive one card or lucre per token.

Null: You are immune to all powers, including your own. WILD: you are
immune to loss of power. SUPER: All powers do not function

Troll: after losing a challenge, discard cards and continue the same
challenge with new cards. Continue until you have no challenge cards.
WILD: take 1 token from the warp each challenge SUPER: add one piece to
your side each time you play a card.

Hydra: As offensive player, make two simultaneous attacks against two
opponents. Step through each attack phase by phase. If you win either
challenge, you may make one additional challenege. WILD: you may ally with
yourself. SUPER: you may retunr tokens from one losing challenege to your
bases.



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