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Just to make sure they are not lost in time ... Traitor: When you win as offensive player, leave defensive tokens on bases, and return your tokens to bases. Record your win, and number of offensive tokens and defensive tokens. The next time the defensive player's color is flipped up, throw one of his bases into the warp and replace it with tokens of your own. You may not throw more than the numebr of tokens he lost into the warp, and you may not replace it with more than the number of tokens you had in the challenge. WILD: switch alliances after cards are played. SUPER: you are not restricted by the number of tokens in the original challenge. Contractor: Players must pay you 1 card (random) or lucre for each base they establish. WILD: choose a base. owner pays you a card or lucre or loses the base. SUPER: receive one card or lucre per token. Null: You are immune to all powers, including your own. WILD: you are immune to loss of power. SUPER: All powers do not function Troll: after losing a challenge, discard cards and continue the same challenge with new cards. Continue until you have no challenge cards. WILD: take 1 token from the warp each challenge SUPER: add one piece to your side each time you play a card. Hydra: As offensive player, make two simultaneous attacks against two opponents. Step through each attack phase by phase. If you win either challenge, you may make one additional challenege. WILD: you may ally with yourself. SUPER: you may retunr tokens from one losing challenege to your bases.
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