
www.Usenet.com
| <-- __Chronological__ --> | <-- __Thread__ --> |
"Ron" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] > In article <[EMAIL PROTECTED]>, > "Dvd Avins" <[EMAIL PROTECTED]> wrote: > > > I think the swap rule would actually *add* variety. Forcing players to learn > > to be competent in opening (and the kinds of positions that arise from those > > openings) that they now avoid. Doesn't tournament checkers do something > > similar, picking random opening sequences for each game? > > I honestly don't think it'd have much affect. > > If white played 1.e4, 1.d4, 1.c4 or 1.Nf3 black would always swap. If > he played anything else, black probably wouldn't. > > It doesn't add much variety to the game, since most players see 1.d4 > and 1.e4 regularly, and ALMOST anything else can be transposed into a > 1.d4 opening. (Yes, there are a few exceptions, so people will spend > more time learning 1.c4 e5, but beyond that...) > > So one-move equalization doesn't work too well. > > On the other hand, three-move equalization will balance out the win > rate, but at the cost of increasing the number of draws. Everyone, as > white, will steer for a position where black acheives equality quickly, > (This is not obvious with three moves, but if you were to hypothesize, > say, five, it's much clearer. The principle is the same, however) since > that's the only way to insure that you aren't at a disadvantage. > > The result would be people playing from equal positions, which means > less incentive to push for a win, which means more draws. Not all even positions are equally drawish. 1.g4 b5 2.f4, for instance, may be equal, but would likely lead to a lack of king-safety for both players.
| <-- __Chronological__ --> | <-- __Thread__ --> |