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[EMAIL PROTECTED] (Blackjackmentor) wrote in message news:<[EMAIL PROTECTED]>... > Have have Stanford Wong's blackjack count analyzer. Its simulation speed > depends upon the power of your computer's CPU. My computer is 475mhz and it > runs 17 million hands per hour. I'm a computer programmer and wrote my own BJ simulator, so I thought I would throw my 2 cents in here too... My simulator is written in Java, which is generally slower than natively compiled programs (c/c++ etc.) and uses more memory. It is also written for ease of programming and future changes, not for pure performance. With that said, on my Athlon 2000 desktop PC, I can get around 290,000 rounds (a round is a full round of BJ at a 6 or 7 spot table, including the dealer) per second, or about 1 billion per hour. This is for a simple simulation with only one player playing one hand at a time and using BS and no counting. Things that slow down the sim include: spreading to multiple hands, adding more players, adding counts and index plays (for speed, if more than one player at the table uses the same count, such as HiLo, I only track it in one place and each player has access to the running and true counts) and shuffling more often. A simulation of a full table with players using a HiLo count and index plays will run around 10 times slower than my simple single-player simulation. -M
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