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Re: speed of simulation programs



[EMAIL PROTECTED] (Blackjackmentor) wrote in message news:<[EMAIL PROTECTED]>...
> Have have Stanford Wong's blackjack count analyzer.  Its simulation speed
> depends upon the power of your computer's CPU.  My computer is 475mhz and it
> runs 17 million hands per hour.

I'm a computer programmer and wrote my own BJ simulator, so I thought
I would throw my 2 cents in here too...

My simulator is written in Java, which is generally slower than
natively compiled programs (c/c++ etc.) and uses more memory. It is
also written for ease of programming and future changes, not for pure
performance.

With that said, on my Athlon 2000 desktop PC, I can get around 290,000
rounds (a round is a full round of BJ at a 6 or 7 spot table,
including the dealer) per second, or about 1 billion per hour. This is
for a simple simulation with only one player playing one hand at a
time and using BS and no counting.

Things that slow down the sim include: spreading to multiple hands,
adding more players, adding counts and index plays (for speed, if more
than one player at the table uses the same count, such as HiLo, I only
track it in one place and each player has access to the running and
true counts) and shuffling more often.

A simulation of a full table with players using a HiLo count and index
plays will run around 10 times slower than my simple single-player
simulation.

-M



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