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I find that tupelo does not respond to cross grain cuts as well as basswood or any number of hard woods. Fred "bubba" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] > Tupelo doesn't fuzz up as bad as basswood. Most places that sell basswood > also sell tupelo. > > > "Chris Gray" <[EMAIL PROTECTED]> wrote in message > news:[EMAIL PROTECTED] > > "Andrew Werby" <[EMAIL PROTECTED]> wrote in > > news:[EMAIL PROTECTED]: > > > > > "Chris Gray" <[EMAIL PROTECTED]> wrote in message > > > news:[EMAIL PROTECTED] > > >> I've been stricken with the carving bug, and I've tried a number of > > >> different woods for relief carving. Basswood is wonderful to work > > >> with, but I keep having trouble with the surface of my finished > > >> pieces. After sanding, it seems to have a rougher surface than when > > >> I started. I've tried a variety of grades, but I wonder if it's just > > >> an inherent property of the wood. Does anyone have any tips for > > >> getting that "just carved" finish over an entire intricate basswood > > >> carving, or should I just switch to a different wood? > > >> > > >> Thanks > > >> Chris > > >> punmaster2000 at nospam dot yahoo dot com > > >> remove nospam from email > > > > > > [If you're looking for a "just-carved" surface look, then don't sand > > > it. Use sharp tools to cut it, and if you need to smooth a surface use > > > a scraper. Anytime you sand wood you will roughen it up to some > > > extent; then it's a matter of using finer and finer grits to get the > > > roughness down to an acceptable level. If you are going this route, it > > > helps to raise the grain before finish sanding. Do it by sponging it > > > with water or alcohol. This will cause patches of wood fibers that > > > were lying down at the surface to rise up, where your sandpaper can > > > rub them off. If you do this initially, then they won't rise up when > > > hit with the wet finish compounds later on.] > > > > > > Andrew Werby > > > www.unitedartworks.com > > > > Thanks for the suggestions. > > > > Chris > > > >
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