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"Mike E." <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] > >> Don't know if this is the right group to direct these questions. If > >> not I'm sorry. > >> > >> I am thinking about making some wall-corner speaker cabinets. I want > >> something that looks different from the norm, so I want to use a clay > >> substance to form the entire cabinet to make it artful, finally > >> finishing it with a high gloss metallic color. > >> > >> My questions are: What material do you think would best be suited for > >> this job? I want about an even tradeoff between good sound and > >> structural stability. Maybe a mixture? Concrete would probably give > >> the best results but I don't want them to crash through my floor (I > >> was aiming for about 6 feet tall). > >> > >> Also, with the inability to refabricate the subwoofer cabinets, what > >> filler material would work best when tuning? I was gonna start large > >> and then glue or screw some wood or something to the insides of the > >> cab to decrease the internal volume. > >> > >> Thanks for your time and input > >> Mike > >> > > > > Fiber reinforced concrete should work. That will be rigid enough for > > you to sculpt clay over its surface and it shouldn't need to be so > > thick that it falls through the floor. > > > > Another option is to make two layers - one for the enclosure and then > > a floating layer over it for the sculpting. It's done on buildings so > > that flexible load bearing materials like metal and wood can be > > covered with rigid stucco. > > > > The subwoofer cabinet size shouldn't be a problem. Get it matched > > reasonably well to the speaker and you'll be OK. Fine tuning can be > > done by varying the port length. > > > > Post URLs to a picture when you're done. > > Will do. Thanks for the input. But on my meager wages and with little free > time it will take many months to complete this project. That's another > reason that I can't afford to make many mistakes. I am very eager to get > started, though. I'll start out by making some 3D graphics models once I > get some good ideas. I'll post all of them and maybe you can give me some > more suggestions or just tell me what you think. > > Mike > good luck
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