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Re: [T2] darkroom: making certain things visible



David wrote:
>
> I think you misunderstand me.  I've already coded the torch and
> it works fine.  I've already used it to look around the rest of
> my map but the difficulty comes initially when I want to pick it
> up.
>
> The room needs to be dark initially (otherwise there's no point in
> needing the torch) but I want certain objects in the room, i.e.
> the
> torch, to be visible.  That way I can see the torch and pick it
> up.  At the moment I can't see anything at all so I can't get the
> torch.

It sounds like you don't want *real* darkness, you want a *fake*
darkness where you get the first of your two room descriptions.
Can't you just have the room description check to see if the torch
is held? There would need to be some other things, of course, but it
seems you might be better off faking it than having the player in
actual darkness.

Disclaimer: I know no TADS.

--
Jess K.





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