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On 29 Nov 2003 22:21:14 -0800, [EMAIL PROTECTED] (Ricardo Dague) wrote: >Robin Johnson <[EMAIL PROTECTED]> wrote in message news:<[EMAIL PROTECTED]>... > >> (It runs in a Javascript text adventure engine I've knocked up and > >'knocked up'?? > >Our imaginations ain't the only things that're fertile!! Knocked up, hacked up, put together, coded in a carefree way. (Actually I spent two months on it, on and off.) I apologise if my slang doesn't cross intercontinental language boundaries, I just wanted to be cool... I apologise also for my double posting of the original message. Hope it doesn't put anyone off the game. I started work on my next IF, and version 0.2 of the engine, last night. I would value any comments anyone has about Hamlet's interface - as I'm thinking of trying to give the future versions a more classic feel, with just one text box that scrolls [or fakes scrolling], rather than one for input and one for output. Hamlet/Nondescript 0.1's system is particularly annoying when you try something that doesn't work, but unbenownst to you, you'd actually made the right guess and just mistyped. I think players would rather be able to see what they'd just written, is that right? -- Robin Johnson rj at robinjohnson.f9.co.uk http://www.robinjohnson.f9.co.uk "Please [...] quote me out of context."
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