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Re: Hamlet text adventure



On 29 Nov 2003 22:21:14 -0800, [EMAIL PROTECTED] (Ricardo Dague)
wrote:

>Robin Johnson <[EMAIL PROTECTED]> wrote in message news:<[EMAIL PROTECTED]>...
>
>> (It runs in a Javascript text adventure engine I've knocked up and
>
>'knocked up'??
>
>Our imaginations ain't the only things that're fertile!!

Knocked up, hacked up, put together, coded in a carefree way.
(Actually I spent two months on it, on and off.) I apologise if my
slang doesn't cross intercontinental language boundaries, I just
wanted to be cool...

I apologise also for my double posting of the original message. Hope
it doesn't put anyone off the game.

I started work on my next IF, and version 0.2 of the engine, last
night. I would value any comments anyone has about Hamlet's interface
- as I'm thinking of trying to give the future versions a
more classic feel, with just one text box that scrolls [or fakes
scrolling], rather than one for input and one for output.

Hamlet/Nondescript 0.1's system is particularly annoying when you try
something that doesn't work, but unbenownst to you, you'd actually
made the right guess and just mistyped. I think players would rather
be able to see what they'd just written, is that right?
-- 
Robin Johnson
rj at robinjohnson.f9.co.uk
http://www.robinjohnson.f9.co.uk
"Please [...] quote me out of context."



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