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Re: mahou shojou final fantasy



"5parrow" <[EMAIL PROTECTED]> wrote in
>
> > How do y'all feel about those tournement mini-game type games like the
card
> > game and blitzball and now sphere break? What purpose do they serve
within a
> > RPG? What's the rationale for including them? I agree, they get in the
way
> > of saving the world, and the pay-off isn't usually necessary to the
whole
> > game.
>
> I like them, as long as they aren't either (1) integral to game success,
> or (2) completely divorced from the game.
>
> If they _are_ integral, then they shouldn't be repetitive - FF7's Fort
> Condor was a little too long, but otherwise fits this mould fairly well.

Fort Condor was pretty cool though and different.

> FF8 spent just a little too much time on the card game, but you could
> finish the game _and_ get the best goodies w/o touching it, so that's
> pretty close. FF7's Chocobo Racing was made too important IMO.

Only if you want to get Knights of the Round, which you don't need.
Otherwise you can play the whole game and never race a single
Chocobo.

--
All Purpose Cultural Randomness
http://www.angelfire.com/tx/apcr/index.html





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