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Re: mahou shojou final fantasy



elsie wrote:

"Blade" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]

Still need to get all the GF abilities to do those.  And I don't want to
play a stupid effing card game for hours upon hours upon hours on end in
order to save the world, frankly.  If I wanted that, I'd play a Yu-Gi-Oh
game. ;p

How do y'all feel about those tournement mini-game type games like the card
game and blitzball and now sphere break? What purpose do they serve within a
RPG? What's the rationale for including them? I agree, they get in the way
of saving the world, and the pay-off isn't usually necessary to the whole
game.

I like them, as long as they aren't either (1) integral to game success, or (2) completely divorced from the game.


If they _are_ integral, then they shouldn't be repetitive - FF7's Fort Condor was a little too long, but otherwise fits this mould fairly well.

FF8 spent just a little too much time on the card game, but you could finish the game _and_ get the best goodies w/o touching it, so that's pretty close. FF7's Chocobo Racing was made too important IMO.

The other extreme, which is equally bad, is stuff like Xenosaga's card game. Yes, it's great fun, but playing and winning gets you (at the very most) a miniscule amount of cash. There's no real sense-of-accomplishment hook, and it seems completely divorced in most ways from the game universe. Not worth spending more than an hour or two on, IMO - I suspect they did it to promote a "real-world" version of the game, if there is one.

- 5parrow




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