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Re: mahou shojou final fantasy



"elsie" <[EMAIL PROTECTED]> escribió en el mensaje
news:[EMAIL PROTECTED]
>

> That makes sense. All through FFX, I was thinking how Freudian the entire
> storyline was.

Well, yeah, what with the entire game hinging on the various characters'
relationships with their fathers and father-figures ^_^

Though, in all seriousness, it was nice to see how the theme was carried
across the cast and their personal growth, even though the main focus was on
Tidus and Jecht. Family unity and rebellion seem to be the most important
theme, yes, and it was a welcome change after having the casts of previous
Final Fantasies as completely independent people with only estranged or
token families (Terra and the Figaro brothers excepted, of course.)

>  It was the first rpg game I'd ever played. Before, I tended
> to play card and mah jong games on the computer. I couldn't help applying
my
> education in literature and literary criticism to the game as I played it.

Heh. I've been following this, and other Square series for a long time now,
so I'm blind to their narrative gaffes. I'd like to know your opinion about
how FFX unfolded. As much as RPG plots have evolved since "save the
princess," they're still rife with cliches and holes you could fly a 747
through.

Oh, and I seriously recommend Final Fantasy 6 (released as 3 in America,
available in the Final Fantasy Anthology compilation for PS1.) I'd hate to
endorse the l33t fanboys who think this is the best thing since sliced
bread, but it really is the epitome of what the Final Fantasy series is all
about.

> I
> was very much intrigued by the storyline and irritated by the random
> battles.

Well, there's two main camps that like to complain about this situation:
some think that (console) RPGs are all about about story, others contest
that if they just wanted a story, they'd go read a book. Personally, I think
that's missing the point: these are *games*, after all, but it's only
through the plot that you (the player) learn about the impetus that drive
your characters forward through said game. It needn't be one or the other,
but rather a balanced experience that's fun to play and interesting to
follow story-wise.

> Now that I've gained a little bit of experience, I don't think I'll
> get as sucked into the mini-quests in the future. I'm a story person and
the
> mini-quests for one more accessory that isn't really necessary are getting
> in my way.

You mean the Ultimate Weapons? Yeah, they were annoying to get. Funny thing
is, most people complained that FFX was too linear, and you couldn't veer
off the beaten path until near the end of the game. Blitzball was an
interesting diversion too, but it felt more like an experimental minigame
that wasn't developed as well as it should have been. Then again, the whole
point of the journey was that of a serious pilgrimage, so straying away into
minigames and silly sidequests would have broken off the narrative flow.


The Zephyr





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