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"Jorge Pratt" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] > > "elsie" <[EMAIL PROTECTED]> escribió en el mensaje > news:[EMAIL PROTECTED] > > > I remember being surprised, and even feeling a bit anti-climactic, when it > > dawned on me that defeating the very, very last boss in FFX just took one > > simple little thing. You fight like hell to get to the very last guy, but > > he's only another zombie after all. Which was an interesting experience > > since FFX was my first RPG game. > > > > <Final battle Spoilers ahead> > > > > Well... all things considered, the "Final Summoning" within Sin *is* the > last boss. Since you're protected by an infinite Auto-Life status throughout > the whole Aeon and Yevon battles, those are more like player-driven > cutscenes, really. Sure, I think anyone who played FFX would have liked a > bit more satisfaction from the very last "fight," but it was also symbolic: > once it was all said and done, he was nothing more than a withered old husk > that controlled all of Spira through tradition and fear rather than actual > might. Kind of like how the MCP was merely a wrinkled old man with a > typewriter in TRON ^_^ > > Just think of it this way: during the Aeon battles, he possesses every last > Aeon and forces them to fight you... but they want to end the cycle of Sin, > too, and refuse to actually kill you (symbolized by Auto-Life) until you can > set them free for good. Then, when all Aeons are gone, Sin is crumbling and > there's no place for him to run, there's nothing at all he can do. He has > been stripped of all his power and is as harmless and defenseless as an > insect (hence his appearance.) That's precisely why he needed Sin as his > armor and the Final Summoning as his puppet. > > > The Zephyr > > That makes sense. All through FFX, I was thinking how Freudian the entire storyline was. It was the first rpg game I'd ever played. Before, I tended to play card and mah jong games on the computer. I couldn't help applying my education in literature and literary criticism to the game as I played it. I was very much intrigued by the storyline and irritated by the random battles. Now that I've gained a little bit of experience, I don't think I'll get as sucked into the mini-quests in the future. I'm a story person and the mini-quests for one more accessory that isn't really necessary are getting in my way. laurie
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