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Re: mahou shojou final fantasy



"Jorge Pratt" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
>
> "elsie" <[EMAIL PROTECTED]> escribió en el mensaje
> news:[EMAIL PROTECTED]
>
> > I remember being surprised, and even feeling a bit anti-climactic, when
it
> > dawned on me that defeating the very, very last boss in FFX just took
one
> > simple little thing. You fight like hell to get to the very last guy,
but
> > he's only another zombie after all. Which was an interesting experience
> > since FFX was my first RPG game.
>
>
>
> <Final battle Spoilers ahead>
>
>
>
> Well... all things considered, the "Final Summoning" within Sin *is* the
> last boss. Since you're protected by an infinite Auto-Life status
throughout
> the whole Aeon and Yevon battles, those are more like player-driven
> cutscenes, really. Sure, I think anyone who played FFX would have liked a
> bit more satisfaction from the very last "fight," but it was also
symbolic:
> once it was all said and done, he was nothing more than a withered old
husk
> that controlled all of Spira through tradition and fear rather than actual
> might. Kind of like how the MCP was merely a wrinkled old man with a
> typewriter in TRON ^_^
>
> Just think of it this way: during the Aeon battles, he possesses every
last
> Aeon and forces them to fight you... but they want to end the cycle of
Sin,
> too, and refuse to actually kill you (symbolized by Auto-Life) until you
can
> set them free for good. Then, when all Aeons are gone, Sin is crumbling
and
> there's no place for him to run, there's nothing at all he can do. He has
> been stripped of all his power and is as harmless and defenseless as an
> insect (hence his appearance.) That's precisely why he needed Sin as his
> armor and the Final Summoning as his puppet.
>
>
> The Zephyr
>
>

That makes sense. All through FFX, I was thinking how Freudian the entire
storyline was.  It was the first rpg game I'd ever played. Before, I tended
to play card and mah jong games on the computer. I couldn't help applying my
education in literature and literary criticism to the game as I played it. I
was very much intrigued by the storyline and irritated by the random
battles. Now that I've gained a little bit of experience, I don't think I'll
get as sucked into the mini-quests in the future. I'm a story person and the
mini-quests for one more accessory that isn't really necessary are getting
in my way.

laurie





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