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Re: mahou shojou final fantasy



"Blade" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
> "elsie" <[EMAIL PROTECTED]> wrote in
> news:[EMAIL PROTECTED]:
>
> >
> > "Blade" <[EMAIL PROTECTED]> wrote in message
> > news:[EMAIL PROTECTED]
> >> "Arnold Kim" <[EMAIL PROTECTED]> wrote in
> >> news:[EMAIL PROTECTED]:
> >>
> >> > Not hard, though, as much as it's _long_.  I think I finished
> >> > with Claude at level 180 or so, and killed off the final boss in
> >> > about two seconds.
> >>
> >> Odd.  I have a party with everyone at level 255, and the boss
> >> usually kills off the entire party with one spell.  Of course,
> >> that's the harder version of the boss...
> >>
> >> Blade
> >
> > Something that has begun to annoy me the deeper I get into
> > videogames is the need to level up in random fights in order to
> > defeat the big boss.  The way I figure it, the longer it takes the
> > hero to save the world, the more people are going to suffer. So it
> > ends up feeling like a waste of time to me to go around fighting
> > minor beasts just to get stronger.  Of course, I tend to think more
> > like a novelist than a game designer, but I would make it so there
> > were ways to (and benefits for) defeating the boss without leveling
> > up. But maybe I just haven't developed a gamer's mind yet.
>
> Usually, the benefit is that the boss is tougher. ;p
>
> Blade

I remember being surprised, and even feeling a bit anti-climactic, when it
dawned on me that defeating the very, very last boss in FFX just took one
simple little thing. You fight like hell to get to the very last guy, but
he's only another zombie after all. Which was an interesting experience
since FFX was my first RPG game.

laurie





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