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"Mike Turco" wrote: > "Scott T. Jensen" <[EMAIL PROTECTED]> wrote: > > 1) Why does it have to be metal? > > It makes the game board magnetic. I am using painted > magnets for game pieces. The game doesn't have to be > magnetic. But... > > As soon as you take magnetism out of the game it puts > people at a table. When people sit across from one > another at a table, they become opponents. My games > aren't like that. They're supposed to be a fun way to pass time. Sorry, Mike, but your game is adversarial. The two players are keeping separate scores. Their goal is to win the game before the other player does. That's an adversarial relationship. Magnets or no magnets. > I think the USP... USP??? > ...is what is valuable, not so much this particular game. Of > course, I wouldn't mind making a little money off the game either! Nothing wrong with capitalism. ;-) > > 2) Are the pieces that you move crucial? I mean do the > > pieces HAVE to be what you have there for some game > > reason or could you use, say, quarters and nickels? One > > player using quarters and the other nickels so they easily > > know which piece is whose. > > Quarters and nickels are too big. Anything under a 1/2" would > work. Raisins and cherry pits would work. Or buttons. As long as it is reproduced at such a small scale. ;-) And it's good that anything can be used for the pieces ... or it is for the marketing idea I have for it. > > 3) Is it important to you to distribute the game in the > > traditional style or are you willing to consider something > > a bit unconventional? > > Go for it, Scott. I'm up for anything short of streaking > through a Mormon Tabernacle Choir concert. Rats! There goes my first idea. Hmmm. OK, I guess I'll have to suggest Marketing Idea #2. > Hey, why not print the game out on a beach towel or a > blanket and use beer caps for game pieces? The game > requires a single die, which could either be a cube shaped > sponge, or a square beach ball printed up as a die. I bet > stores along the beaches would carry them. Who could > sell these would be that guy who wants to spray tanning > lotion on people for $5 a shot! That's not a bad idea. My idea is a "bit" different. As we've already agreed to talk on the phone (folks, Mike and I are co-moderators and thus why I'm bending my normal "no private free advice" rule), I'll tell you my marketing idea when we chat. If you want to then publicly post it here, that's up to you. > > 4) What do you want to get from selling the game? > > Fortune? Fame? Awards? Just the sense that you > > got it out there? > > I've won lots of awards and I've already been famous. I'm > after the money, money, money, and what I hope will be a > nice piece of leverage in my design portfolio. OK, this goal is in line with the marketing idea I have for it. Scott Jensen -- Peer-to-peer networking (a.k.a. file-sharing) is entertainment's future. If you'd like to know why, read the white paper at the link below. http://www.nonesuch.org/p2prevolution.pdf
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