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Mike Turco wrote: > ...or if you have any suggestions, I'd appreciate it. Hi Mike, I've been chewing over your game for sometime now. I think I finally have a suggestion, but a few questions first: 1) Why does it have to be metal? 2) Are the pieces that you move crucial? I mean do the pieces HAVE to be what you have there for some game reason or could you use, say, quarters and nickels? One player using quarters and the other nickels so they easily know which piece is whose. 3) Is it important to you to distribute the game in the traditional style or are you willing to consider something a bit unconventional? 4) What do you want to get from selling the game? Fortune? Fame? Awards? Just the sense that you got it out there? 5) What's your end game [pun intended] for the it? Do you want it to be the first game of your own game company? Sell it to one of the major game companies? Forever keep it as a single project that you roll out each Christmas season? Just want to see lots of people play it? What? Scott Jensen -- Peer-to-peer networking (a.k.a. file-sharing) is entertainment's future. If you'd like to know why, read the white paper at the link below. http://www.nonesuch.org/p2prevolution.pdf
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