
www.Usenet.com
| <-- __Chronological__ --> | <-- __Thread__ --> |
"c_rose" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] > This might be a bit more tricky than I had hoped, but we'll see... > > I'm modelling a surgical instrument, the main body of which is shaped > somewhat like a rectangular vase with a hole in the bottom. The body > of the actual instrument is clear plastic with a purple tint. The > trick is-- the only parts that really show as purple are the areas > where the viewer is looking at the thickness of the body (the edges) > the rest of the body remains transparent. > > My first question is, how do I create the illusion of glass/plastic > with thickness?... (I've modeled the body with an inside and outside > edge, but it doesn't look right) > > Secondly, are there any suggestions on how to get the translucent > purple to show up on the edges? > > Thanks... let me know if I need to clarify anything. Did you try using fallof - fresnel or per...something? There you can apply "edge" color or map or reflection, etc.
| <-- __Chronological__ --> | <-- __Thread__ --> |