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Re: glass thickness



"c_rose" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
> This might be a bit more tricky than I had hoped, but we'll see...
>
> I'm modelling a surgical instrument, the main body of which is shaped
> somewhat like a rectangular vase with a hole in the bottom. The body
> of the actual instrument is clear plastic with a purple tint. The
> trick is-- the only parts that really show as purple are the areas
> where the viewer is looking at the thickness of the body (the edges)
> the rest of the body remains transparent.
>
> My first question is, how do I create the illusion of glass/plastic
> with thickness?... (I've modeled the body with an inside and outside
> edge, but it doesn't look right)
>
> Secondly, are there any suggestions on how to get the translucent
> purple to show up on the edges?
>
> Thanks... let me know if I need to clarify anything.

Did you try using fallof - fresnel or per...something? There you can apply
"edge" color or map or reflection, etc.





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