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On Wed, 03 Dec 2003 07:56:34 GMT, "Gary Barton" <[EMAIL PROTECTED]> wrote: > >"Fugitive" <[EMAIL PROTECTED]> wrote in message >news:[EMAIL PROTECTED] >> On Mon, 01 Dec 2003 13:48:17 GMT, "Gary Barton" >> <[EMAIL PROTECTED]> wrote: >> >> >There's a big difference between that and simulating real paint. However, >if >> >that is all you want to do, it's been in PSP for years. It's called >tubes. >> >Create a tube with the colors you want, set the step to 1 and paint away. >> >> I don't know if you paint Gary, but the tube thing is totally >> impractical, and doesn't really work. > >It can be made to work but I agree that it is impractical, at least in PSP >7. In PSP 8, however, you could for example, select a region on your >virtual palette (with whatever colors you had blended together), and run a >script to have the selection turned into a tube which you could then paint >with. You'd have to go back and use smudge to blend the stroke but you >could get most of the way there I think. Still a hassle compared to Painter >but you could speed up the process a bit with a bound script or two. > >-Gary Ok, you peaked my interest. How, can you supply the script? I'm desperate. Smudging is kinda bad, because it removes the highlights, if your lucky enough to get any. I did some more experiments today, and with the tube, there is no variations, no change in width/stroke, it stays the same thru the whole stroke, but if it could lay down two colors, side/side, it might work. I would drive up to MN and wash everyones cars for the winter mud, for this feature in PSP 8.2 painter edition. Gallery http://www.picturetrail.com/fugitive1 PSP 8 Beta challenges http://community.webshots.com/album/66943839RXffyf
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