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Re: status now
__From__
: cr88192 <12/04/2003>
Re: status now
__From__
: cr88192 <12/04/2003>
Re: status now
__From__
: Vis Mike <12/04/2003>
Re: Battlefield 1942 network protocol
__From__
: WTH <12/04/2003>
Battlefield 1942 network protocol
__From__
: Andreas Dahlström <12/04/2003>
Re: Reasons for controlling framerate?
__From__
: Eternal Vigilance <12/04/2003>
Re: Reasons for controlling framerate?
__From__
: Eternal Vigilance <12/04/2003>
Re: status now
__From__
: Eternal Vigilance <12/04/2003>
Re: Internet-controlled cam-paintball-war-robots
__From__
: drChaos <12/04/2003>
Internet-controlled cam-paintball-war-robots
__From__
: Magi <12/04/2003>
Re: SDL or Allegro?
__From__
: wogston <12/04/2003>
Re: SDL or Allegro?
__From__
: wogston <12/04/2003>
Re: NPC Objects as a Thread.
__From__
: drChaos <12/03/2003>
Re: status now
__From__
: cr88192 <12/03/2003>
Re: thought on cad...
__From__
: cr88192 <12/03/2003>
Re: SDL or Allegro?
__From__
: Peter Ashford <12/03/2003>
Re: SDL or Allegro?
__From__
: Peter Ashford <12/03/2003>
geld nodig?
__From__
: geert <12/02/2003>
Re: New Forums
__From__
: Ender Everett <12/02/2003>
New Forums
__From__
: Sean <12/02/2003>
Re: SDL or Allegro?
__From__
: Dan Olson <12/02/2003>
Re: NPC Objects as a Thread.
__From__
: Nathan Mates <12/02/2003>
NPC Objects as a Thread.
__From__
: drChaos <12/02/2003>
Re: SDL or Allegro?
__From__
: Peter Ashford <12/02/2003>
Re: SDL or Allegro?
__From__
: Peter Ashford <12/02/2003>
Re: PLIB vs SDL
__From__
: Markus Seeger <12/02/2003>
Re: SDL or Allegro?
__From__
: Peter Strempel <12/02/2003>
Re: SDL or Allegro?
__From__
: Corey Murtagh <12/02/2003>
Re: SDL or Allegro?
__From__
: Dan Olson <12/02/2003>
3D model for DirectX
__From__
: Raven Hon <12/02/2003>
Re: SDL or Allegro?
__From__
: Tom Plunket <12/02/2003>
Re: SDL or Allegro?
__From__
: Dan Olson <12/02/2003>
Re: SDL or Allegro?
__From__
: Tom Plunket <12/02/2003>
Re: First person games
__From__
: Walter Mitty <12/02/2003>
Re: C++ in the game industry
__From__
: Walter Mitty <12/02/2003>
Re: PLIB vs SDL
__From__
: Andy Bolstridge <12/02/2003>
Re: PLIB vs SDL
__From__
: Dan Olson <12/02/2003>
Re: PLIB vs SDL
__From__
: Andy Bolstridge <12/02/2003>
Re: PLIB vs SDL
__From__
: Markus Seeger <12/02/2003>
Re: PLIB vs SDL
__From__
: Peter Strempel <12/02/2003>
Re: PLIB vs SDL
__From__
: Markus Seeger <12/01/2003>
Re: status now
__From__
: cr88192 <12/01/2003>
Re: PLIB vs SDL
__From__
: Andy Bolstridge <12/01/2003>
PLIB vs SDL
__From__
: Markus Seeger <12/01/2003>
Re: status now
__From__
: The Not Yet Learned One <12/01/2003>
Re: SDL or Allegro?
__From__
: Peter Ashford <12/01/2003>
Re: SDL or Allegro?
__From__
: Dr. O <12/01/2003>
Re: Art, sound effects and music needed for Adventure game
__From__
: A. Smith <11/26/2003>
Re: saving now works.
__From__
: cr88192 <11/26/2003>
Re: saving now works.
__From__
: Nathan Mates <11/26/2003>
saving now works.
__From__
: cr88192 <11/26/2003>
Re: status now
__From__
: Ender Everett <11/24/2003>
Re: status now
__From__
: cr88192 <11/24/2003>
Re: status now
__From__
: The Not Yet Learned One <11/24/2003>
Re: a basic cad program I am writing, if anyone is interested.
__From__
: Ender Everett <11/23/2003>
a basic cad program I am writing, if anyone is interested.
__From__
: cr88192 <11/23/2003>
Re: Any problems with deliberately low framerates?
__From__
: Corey Murtagh <11/23/2003>
Re: 3DS Max Plugins
__From__
: Tom Plunket <11/22/2003>
SUPER-affiliates ,Webmasters ,Business owners, Give this to your Subscribers it's Free
__From__
: Globaldiscount2003 <11/21/2003>
Re: Any problems with deliberately low framerates?
__From__
: cr88192 <11/21/2003>
Re: Any problems with deliberately low framerates?
__From__
: Rainer Deyke <11/21/2003>
Re: Any problems with deliberately low framerates?
__From__
: Nathan Mates <11/21/2003>
Re: Any problems with deliberately low framerates?
__From__
: Jacob H <11/21/2003>
status now
__From__
: cr88192 <11/21/2003>
Re: Any problems with deliberately low framerates?
__From__
: Gerry Quinn <11/20/2003>
Re: Any problems with deliberately low framerates?
__From__
: Nathan Mates <11/20/2003>
Any problems with deliberately low framerates?
__From__
: Jacob H <11/20/2003>
Re: ANN: NeuVoice Speech Rec Win32 SDK released
__From__
: Phil Frisbie, Jr. <11/20/2003>
Re: please answer this simple survey
__From__
: EdUarDo <11/20/2003>
ANN: NeuVoice Speech Rec Win32 SDK released
__From__
: Alexis Kirke <11/20/2003>
Re: please answer this simple survey
__From__
: Captital J <11/19/2003>
Re: Art, sound effects and music needed for Adventure game
__From__
: Captital J <11/19/2003>
thought on cad...
__From__
: cr88192 <11/18/2003>
How to do non-simulated physics? Or constrained physical simulation (let me explain...)
__From__
: Jim Williams <11/18/2003>
Re: 3DS Max Plugins
__From__
: Carnac <11/18/2003>
Come to www.gigtuoso.com to freelance
__From__
: postings <11/18/2003>
Re: 3DS Max Plugins
__From__
: Tom Plunket <11/18/2003>
Art, sound effects and music needed for Adventure game
__From__
: A. Smith <11/18/2003>
Re: two classes including each other.
__From__
: PP <11/18/2003>
Re: two classes including each other.
__From__
: Nathan Mates <11/17/2003>
Re: two classes including each other.
__From__
: PP <11/17/2003>
Re: two classes including each other.
__From__
: Nathan Mates <11/17/2003>
two classes including each other.
__From__
: PP <11/17/2003>
Re: How to detect exact version of Direct-X on a system?
__From__
: Nathan Mates <11/17/2003>
Re: Game development industry interviews
__From__
: Frecklefoot <11/17/2003>
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