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Short: How do you make a GAME GUI? (using openGL) I'm making a multi player network game. My part of the program concerns a basic GUI. I have no idea where to start though.. Right now we're still using QT, but that's just for easy testing. It'll have to go and it'll have to be replaced by a pure OPENGL user interface. This doesn't have to be a big thing, just keyboard interaction is sufficient. (for example browse through: new game - load game - options - exit). I was thinking about captioring keyboard input and accordingly show another bitmap. This seems far fetched though! Is this the way it is normally done? (In OpenGL) Or is it suggested to use some libraries like GLUI, MUI, or PUI? But then degree of freedom is very limited I bevieve.. + In the end the game should still be platform independent. I've searched much of the internet but I haven't found the information I'm looking for.. Any help or pointer to the right direction would be greatly appreciated! Btw: pls excuse my spelling.
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