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Re: [PBEM][CONCEPT] Dune PBEM (long)



"VTES2004" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
> I have lots of game concepts that never quite make it.
> Select all and put it in wordpad, you'll be able to read it better.

Good God it's long.  I skimmed it, there's no way I'd read it.  Maybe
someone else would / will though.

> This was a game concept I wrote down about 2 years ago when the Dune
> Miniseries on the Sci-fi channel came out and I was reading a lot of
> Mr. Herbert's work. I did a lot of reasearch into DUNE MUDs and
> learned all about the cardgame. I was familiar with the PC/Console
> Dune2. In the end the game did not seem to be much more than a PBEM
> Tactical-political RPG with a lack of combat rules or even a
> board/map. I was never good with combat metaphors. I believe it should
> have a turn-limit and be played 1 turn every 12 hours or so. Anyways,
> anybody who  likes seeing, what I consider, preliminary game design
> might enjoy it.

Ok, you got all these rules done.  Here are some strategic questions for
you... I don't see a point in discussing the tactical questions.  Let's talk
about the Forest, not the trees.

- Why didn't you implement it?

- Why DUNE?  Why not your own, copyrightable universe?

- Why this kind of game?

-- 
Cheers,                     www.indiegamedesign.com
Brandon Van Every           Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.




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