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"VTES2004" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] > I have lots of game concepts that never quite make it. > Select all and put it in wordpad, you'll be able to read it better. Good God it's long. I skimmed it, there's no way I'd read it. Maybe someone else would / will though. > This was a game concept I wrote down about 2 years ago when the Dune > Miniseries on the Sci-fi channel came out and I was reading a lot of > Mr. Herbert's work. I did a lot of reasearch into DUNE MUDs and > learned all about the cardgame. I was familiar with the PC/Console > Dune2. In the end the game did not seem to be much more than a PBEM > Tactical-political RPG with a lack of combat rules or even a > board/map. I was never good with combat metaphors. I believe it should > have a turn-limit and be played 1 turn every 12 hours or so. Anyways, > anybody who likes seeing, what I consider, preliminary game design > might enjoy it. Ok, you got all these rules done. Here are some strategic questions for you... I don't see a point in discussing the tactical questions. Let's talk about the Forest, not the trees. - Why didn't you implement it? - Why DUNE? Why not your own, copyrightable universe? - Why this kind of game? -- Cheers, www.indiegamedesign.com Brandon Van Every Seattle, WA 20% of the world is real. 80% is gobbledygook we make up inside our own heads.
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