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Re: Is Innovative Gameplay a Dead End?



"Particle" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
>
> No Pizaz, I'm saying that the design/development community has no idea
what
> "innovative gameplay" is really supposed to mean, it's just bullshitting
to
> sound important.

As an IGF judge I have a rather clear and exacting sense of what it means.
"The Sims" and "Black And White" score a "10" for Innovation In Game Design.

If you don't know what it means, if you have no scale or metrics by what you
measure it, that's your problem.  The rest of us may not have the *same*
scales, but we do have scales.  And not every innovation is equally
innovative, you can get anything and everything from 0 to 10.

> As the blog post said, I question whether innovative
> gameplay is really possible at all, as there are no videogames that I know
> of that provide a root different type of experience that is not already
> available in some shape or form in analog gaming before it.

What do you think of The Sims?  Black And White?

-- 
Cheers,                     www.indiegamedesign.com
Brandon Van Every           Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.




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